Ahhh another day saved from going out! My brother called me last second to inform me that an aunt is expecting to come in my place, and the tickets to the graduation is all sold out. Since my mom has the other ticket, I couldn’t go even if I wanted to (and I wasn’t that keen anyway), so I let the adults go and accompany my bro on his special day.
To celebrate not going out (partay like an introvert can!), I did my laundry and did some general cleaning around the house (Uhmm… celebration??). After that, my boyfriend and I went out to get some shopping done. I wanted to buy more veggies after I got that cold a couple of days ago. I think my body needs more nutrients and less snacking on that peanut butter jar lol! After shopping, we went and fed the koi fish in the pond in the afternoon.
I caught two of them bumping into each other in a frenzy to get the crackers and it looks like they’re kissing lol!
I spent the rest of the evening tinkering around my Tumblr blog (new blog skin yay!) and brainstorming possible game play ideas for Truth. I did have a breakthrough on it yesterday, but it needs a little bit of fine tuning before I can prototype it. It’s a simple drag and drop mechanic, but with the concept of runes and locks, I think I may have a mechanic that follows the concept of the game (thank god), and pleasant/interesting enough for a couple of uses. For anyone trying their hand at designing game play, some of the things I had to keep in mind are:
- Does it fit with the UI and visual design of the game?
- Does it make sense in the story, and doesn’t distract from the flow of the narrative?
- Does it add substance to the game?
Whether or not I have succeeded in designing a good mechanic is yet to be judged as things like game play is subjective. We’ll see how it fares when it’s in the hands of the audience!
(Woohoo, I posted this just in the knick of time, 11:59AM!)